[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=lumirank_3

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_0

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_1

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_2

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_3

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_4

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_5

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_6

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_7

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_8

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=num_9

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=LUMIRANK

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=lumirank1

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=lumirank10

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=lumirank100

[WOBBLY_BIT_0]
NAME = Object-002
CONNECTED_TO = 0.0, 28.30, -0.13
MAX_RANGE = 0.01
DAMPENING_LAG = 0.93
G_GAIN = 1
GRAVITY_GAIN = 0.5
OFFSET_GAIN = 2000
STIFF_AXIS = 1, 1, 1
STIFF_AXIS_STIFFNESS = 0.2
G_FILTER = 0.3
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1

[LIGHT_EXTRA_...]; Right
BIND_TO_HEADLIGHTS=1
COLOR=0,100,0,200
DIFFUSE_CONCENTRATION=0.95
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
FADE_AT=50
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.8, 1.01, -0.70
DIRECTION=7,90,86
RANGE=0.34;1.25
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=139;120
SPOT_SHARPNESS=0.5

-------------------------------------------------
                 YELLOW LIGHTS               
-------------------------------------------------

[INCLUDE: common/materials_glass.ini]
[Material_PhotoelasticGlass]
Meshes=EXT_Headlightglass, EXT_endulightglass
PhotoelasticityBaseScale=1.5
PhotoelasticityNoiseScale=0.5
PhotoelasticityStripesScale=1.2

[Material_PhotoelasticGlass]
Meshes=EXT_Headlightglass,EXT_endulightglass
FilmIOR = 3.2              ; looks better like this
PhotoelasticityMult = 1  ; doesn’t look good if too high
ProfileFix = 0.08          ; a bit thicker edge
BrightnessAdjustment = 0.5    ; set to alter brightness
PhotoelasticityBaseScale = 5      ; this parameter alters scale in general
PhotoelasticityNoiseScale =0.25  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5  ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.2  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ExtraLightsAdjustment = 0.15
MaskPass = 5            ; mask pass opacity
MaskPassColor = 250, 250, 0  ; mask pass color adjustment

[INCLUDE: common/selflighting.ini]
[SelfLight_Headlights]
MIRROR=0.7
DIRECTION=-0.01, 0.1, 0.1
POSITION=0, 0.15, 2.18
DIFFUSE_CONCENTRATION=0.8
BIND_TO_HEADLIGHTS=1
SPOT_SHARPNESS=0
SPOT=50
COLOR=30,30,0
SPECULAR_MULT=0
RANGE=0.9
[SelfLight_Headlights]
COLOR=15,15,0
BIND_TO_HEADLIGHTS=1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200
FADE_SMOOTH=5
MIRROR=0.8
POSITION=0, 0.5, 2.18
DIRECTION=1,1,1
RANGE=0.5;1.25
SPECULAR_MULT=0
SPOT=240
SPOT_SHARPNESS=0.5
[SelfLight_Headlights]
COLOR=40,40,0
BOUND_TO=HL2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200
FADE_SMOOTH=5
MIRROR=0.46
POSITION=0, 0.28, 2.5
DIRECTION=0, 0, 0.5
RANGE=0.7
SPECULAR_MULT=0
SPOT=120
SPOT_SHARPNESS=0.5
[SelfLight_Headlights]
COLOR=40,40,0
BOUND_TO=HL2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200
FADE_SMOOTH=5
MIRROR=0.75
POSITION=0, 0.15, 2.35
DIRECTION=0.1, 0, 0.5
RANGE=0.6
SPECULAR_MULT=0.5
SPOT=140
SPOT_SHARPNESS=0.5

[LIGHT_HEADLIGHT_0]
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.905223, 0.917355, 0.2,10
DIRECTION=0.2, -0.2, 1
MIRROR=0.785664
MIRROR_DIRECTION=1
OFF_POSITION=0, 0.125453, 2.66485
POSITION=0, 0.125453, 2.66485
PREFER_FRONT=-1
RANGE=10
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=180

[LIGHT_HEADLIGHT_1]
BOUND_EMISSIVE_MAX=10
BOUND_EXP=1
COLOR=0.905223, 0.917355, 0.2, 6
POSITION=0, 0.425453, 2.46485
RANGE=10
MIRROR=0.685664

[LIGHT_HEADLIGHT_2]
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=0.905223, 0.917355, 0.2, 10
POSITION=0, 0.425453, 2.56485
MIRROR=0.485664
RANGE=300
SPOT=80

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=
INSERT=Canards.kn5
INSERT_AFTER=COCKPIT_HR

-------------------------------------------------
                 IMSA PANEL               
-------------------------------------------------

[MODEL_REPLACEMENT_1]
FILE=mclaren_720s_gt3.kn5
HIDE=
INSERT=IMSA Panel.kn5,
INSERT_AFTER=COCKPIT_HR
SCALE = 0.9985,1,1
ROTATION = 0, 0, 0  ; rotate: heading, pitch and roll, in degress
OFFSET = 0.000, 0.020, -0.000

[DATA]
DISABLE_DIGITALPANELSINI = 1

[SHADER_REPLACEMENT_...]
MATERIALS = pleds.001
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 5, 5, 5

[LED_PANEL_...]
MESHES = IMSA_PANEL_LEFT    ; target mesh
TEXTURE_SLOT = txEmissive       ; target texture slot
RESOLUTION = 1024, 512          ; resolution of newly generated texture
MASKS_PACK = panel_font.zip  ; name of a pack with LED masks
DIGIT_0 = 65, 52, 451, 400      ; X, Y, width and height of a first digit
DIGIT_1 = 510, 52, 456, 400     ; X, Y, width and height of a second digit
                                ; you can set as many digits as you need

BASE_COLOR = '#00ff00', 0.8    ; base color (when it’s not flashing)


ROLE_0 = POSITION  ; first role
ROLE_1 = TEXT  
ROLE_1_TEXT = 70    
ROLE_3 = POSITION
                                    ; you can set as many roles as you need

ROLE_DURATION = 2     ; how much time in seconds each role lasts


[DATA]
DISABLE_DIGITALPANELSINI = 1

[SHADER_REPLACEMENT_...]
MATERIALS = pleds2.001
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 5, 5, 5

[LED_PANEL_...]
MESHES = IMSA_PANEL_RIGHT      ; target mesh
TEXTURE_SLOT = txEmissive       ; target texture slot
RESOLUTION = 1024, 512          ; resolution of newly generated texture
MASKS_PACK = panel_font2.zip  ; name of a pack with LED masks
DIGIT_0 = 90, 82, 420, 362      ; X, Y, width and height of a first digit
DIGIT_1 = 558, 83, 420, 362     ; X, Y, width and height of a second digit
                                ; you can set as many digits as you need

BASE_COLOR = '#00ff00', 0.8    ; base color (when it’s not flashing)


ROLE_0 = POSITION  ; first role
ROLE_1 = TEXT  
ROLE_1_TEXT = 70    
ROLE_3 = POSITION
                                    ; you can set as many roles as you need

ROLE_DURATION = 2     ; how much time in seconds each role lasts

-------------------------------------------------
			OTHERS              
-------------------------------------------------

[SHADER_REPLACEMENT_...]
ACTIVE = 1
SKINS = 2023_IMSA_Inception_Racing_70
MATERIALS= front_rubber.001
PROP_...= ksAmbient,0.2
PROP_...= ksDiffuse,0.25
PROP_...= fresnelC, 0.15
PROP_...= fresnelMaxLevel, 0.05
PROP_...= ksSpecularEXP, 60
PROP_...= ksSpecular, 0.4

[SHADER_REPLACEMENT_...]
ACTIVE = 1
SKINS = 2023_IMSA_Inception_Racing_70
MATERIALS= pleds.001, pleds2.001, GTE light, AUX_LIGHT_1
PROP_...= ksAmbient,0.2
PROP_...= ksDiffuse,0.25
PROP_...= fresnelC, 0.15
PROP_...= fresnelMaxLevel, 0.05
PROP_...= ksSpecularEXP, 60
PROP_...= ksSpecular, 0.4 
----------------------------------------------------------------------

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=
INSERT=GTE_Led.kn5
INSERT_AFTER=COCKPIT_HR

[MODEL_REPLACEMENT_...]
FILE=mclaren_720s_gt3.kn5
HIDE=
INSERT=carnumber.kn5
INSERT_AFTER=COCKPIT_HR

[EMISSIVE_LIGHT_...]
NAME=GTE_Led
COLOR=		0,100,0,0.1
OFF_COLOR=	0,100,0,0.1

[EMISSIVE_LIGHT_...]
NAME=banner_auxlight_1
COLOR=		0,0,120,1
OFF_COLOR=	0,0,120,1

[SHADER_REPLACEMENT_...]
ACTIVE = 1
SKINS =  2023_IMSA_Inception_Racing_70
MATERIALS = carnumber
RESOURCE_0 = txDiffuse
BLEND_MODE = ALPHA_BLEND
IS_TRANSPARENT = 1 