[DATA]
DISABLE_LIGHTSINI = 1

[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]

[Material_Metal_v2]
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.01
Materials = SEEKER_SPOKE, SEEKER_RING
Brightness = 1
Metalness = 1
Reflectance = 1

[Material_Carbon] ; Forged Carbon Shader by fanatiC
Meshes = Interior107, Interior121 ,Interior161, Interior111
BrightnessAdjustment = 0.15
ClearCoatF0 = 0.25
CubemapReflectionBlur = 0
Reflectance = 0.001
DetailNormalBlend = 1
DetailScale = 32 ; EDIT THIS TO FIT YOUR CAR PART
DetailTexture = textures/carbon dif.dds
DetailNormalTexture = textures/carbon nm.dds
DetailNormalBlend = 0.15

[SHADER_REPLACEMENT_...] ; Chrome
MATERIALS = SEEKER_SPOKE, SEEKER_RING
PROP_... = ksAmbient, 0.65
PROP_... = ksDiffuse, 0.65
PROP_... = ksSpecular, 1
PROP_... = ksSpecularEXP, 150
PROP_... = fresnelMaxLevel, 0.5
PROP_... = fresnelEXP, 0.5
PROP_... = fresnelC, 0.7
PROP_... = useDetail, 1
PROP_... = detailUVMultiplier, 200
PROP_... = detailNormalBlend, 2.5
DOUBLE_FACE_SHADOW_BIASED = 1

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=22,8, 4,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 2,1,1, .2
TEMPERATURE_MULT = 2
SIZE_MULT = 1.0
INTENSITY_MULT = 1

[EXHAUST_FLAMES_1]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=2 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=80; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=1 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=15 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
DOWN_SHIFT=1 ; on downshift
DOWN_SHIFT_COOLDOWN=0 ; after downshift
DOWN_SHIFT_DURATION=1 ; length of flame shooting, in seconds
DOWN_SHIFT_GAS_THRESHOLD=1 ; how much gas needs to be pressed on downshift for flame, 100 is wide open
DOWN_SHIFT_INTENSITY=2 ; flame size
DOWN_SHIFT_PROBABILITY=1 ; chance of flame shoot on downshift
DOWN_SHIFT_RPM_THRESHOLD=3500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=8 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm

;;;;;;;;; Display Settings [CAREFULL WITH THIS] / By TGN Modding | Nell ;;;;;;;;; 
[Display_AndroidAuto] ; Android Auto [!!ONLY WORKS WITH 1.78PREVIEW+]
Meshes = Object044
Resolution = 980,700   ; texture resolution
Size = 1000,550         ; size of the screen area
Offset =1,-2              ; left top corner of screen area
Scale = .91                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -3.15  ; position of rear view camera
aftermarketComponent = 1


[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
---------------------------------------------------------------
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
--------------------------------------------------------------
[LIGHTING]
EMISSIVE_MULT=1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=-0.1
INTERIOR_FAKE_SHADOW_FAGE=0.5
-------------------------------------------------------------------
[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.035, -2.0
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.9, 1.1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 1.0, 10
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=5.0
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.53
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.11, 1.8
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=10
SECOND_SPOT_SHARPNESS=0.28
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=58
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0
------------------------------------------------------------------


-------------------------------------------------------------------
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial =

[Material_CarPaint]
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1
------------------------------------------------------------------------

[INCLUDE: common/selflighting.ini]




;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_LEFT_0]
lf

NAME=IND_L
COLOR=18,7,0, 15
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT
TOGGLE_VISIBILITY = 1



[EMISSIVE_TURNSIGNAL_LEFT_1]
lf
NAME=INDICATOR_LS
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_LEFT_2]
lf
NAME=INDICATOR_LR
COLOR=18,7,0, 65
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=BACK


[EMISSIVE_TURNSIGNAL_RIGHT_0]
fr
NAME=IND_R
COLOR=18,7,0, 15
OFF_COLOR=0,0,0, 0
LAG=0.1 
SIMULATE_HEATING=0 
LOCATION=FRONT
TOGGLE_VISIBILITY = 1



[EMISSIVE_TURNSIGNAL_RIGHT_1]
fr
NAME=INDICATOR_RS
COLOR=18,7,0, 15
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_RIGHT_2]
fr
NAME=INDICATOR_RR
COLOR=18,7,0, 65
LAG=0.1 
SIMULATE_HEATING=0
LOCATION=BACK

[EMISSIVE_REVERSE_0]
NAME=REVERSE
COLOR=10,10,10, 18
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_EXTRA_A_2]
NAME=FOG_GLASS, Object063
COLOR=140, 141,102, 2
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_EXTRA_B_2]
NAME=
COLOR=110, 0, 0, 16
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_HAZARD_0]
NAME=
COLOR=10,10,10, 1
LAG=0.1
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1


HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.05
ENGINE_INT = 1.05
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.3
BACKFIRE_INT = 1.3
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


[ODOMETER_MAIN]
DIGITAL_ITEM=8
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999

[ODOMETER_TRIP]
DIGITAL_ITEM=12
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999



[ODOMETER_MAIN51]
NAME=
OUTPUT_MULT=1
FONT=odometer_font
BLEND_MODE=0
POSITION=305.71,26.04,-296.62		
ROTATION=00
SCALE= 111,111
SIZE=265, 66
DIGIT_WIDTH=15
COUNT=6
BACKGROUND=0.025, 0.025, 0.025
COLOR=111, 1, 1
JITTER=0.02
MOVEMENT_INTERVAL=5



                                        ///realistic_glass

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials =window

[Material_PhotoelasticGlass]
Meshes =GLASS_OUT
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0  ; how many stripes are there
ProfileFix = 0.01
FilmIOR=3.0
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1

---------------------------------------------------------------------------------------------------------------
					///FRONT_HEADLIGHTS_GLASS
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials=
ExteriorGlassTintedMaterials=rad_smoothglass_#FFFFFFFF
ExteriorGlassHeadlightsMaterials=rad_smoothglass_#FFFFFFFF

[Material_PhotoelasticGlass]
Meshes =96_T
PhotoelasticityBaseScale=4        ; this parameter alters scale in general
PhotoelasticityNoiseScale=0.4    ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale=0.009     ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset=0.3   ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale=1.7   ; how many stripes are there
ProfileFix=0.01
FilmIOR=3.5
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1


----------------------------------------------------
--               EXHAUST               --
----------------------------------------------------

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES =
1COLOR = 125, 10, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 82
INPUT_MAX = 93
INPUT_LUT = (| 82 = 0 | 88 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3



[SHAKING_EXHAUST_...]
MESHES =229ccq,Object001ccccasw,21ddq
POINT_0_SCALE = 0.35
POINT_0 = -0.14, 0.12, -0.054
POINT_0_RADIUS = 1.0
POINT_0_EXP = 0.001

[PARTICLES_FX_EXHAUST_0]
POSITION=-0.5022061,0.1492212,-2.176936
DIRECTION=0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=0.5045198,0.1461048,-2.176936
DIRECTION=0,0,-1			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION=-0.002116531,0.142994,-2.176936
DIRECTION=0,0,-1			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears



================================================
[EMISSIVE_LIGHT_...]
NAME=RUNNINGL
COLOR=122,122,122,0.6
OFF_COLOR=122,122,122,0.66
LAG=0.2
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1


----DASHBOARD----
[EMISSIVE_LIGHT_...]
NAME=Interior213
COLOR=10,10,14, 0.4
OFF_COLOR=10,10,14, 0.01
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
TOGGLE_VISIBILITY = 0





[EMISSIVE_LIGHT_...]
NAME=Interior286
COLOR=9,9,19, 0.25
OFF_COLOR=9,9,19, 0.28
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=Object044
COLOR=9,9,9, 0.15
OFF_COLOR=9,9,9, 0.09
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1

[EMISSIVE_LIGHT_...]
NAME=LOW_BEAM,
COLOR=9,9,9, 5
OFF_COLOR=9,9,9, 0
LAG=0.2
LOCATION=BACK
SIMULATE_HEATING=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=1





;================================================

;                 TAIL LIGHTS

;================================================


; 3rd Brake Light

[EMISSIVE_BRAKE_...]
NAME = 71_T ; name (one or more) of a mesh to glow
CAST_LIGHT = 1
COLOR = 200,200,200, 3
FALLBACK_HEADLIGHTS_COLOR = 40,40,40, 3
LAG = 0.55
SIMULATE_HEATING = 0
LOCATION = REAR

[EMISSIVE_BRAKE_...] ; Emergency Flash
NAME=71_T
COLOR=120, 4, 0 , 2
CAST_LIGHT=0
ACT_AS_HEADLIGHTS=1
FALLBACK_BRAKES_COLOR =120, 4,0, 1
FALLBACK_HEADLIGHTS_COLOR =120,0,0, 0.0 
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_LIGHT_4]
NAME=
COLOR=1,1,2,1
OFF_COLOR=1,1,2,1
LAG=0.1
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1




;=========================DASH=======================

[LIGHT_TURNSIGNAL_LEFT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[LIGHT_TURNSIGNAL_RIGHT_3]
BOUND_EMISSIVE_MAX=0
BOUND_EXP=1

[SHADER_REPLACEMENT_...]
MESHES=
SHADER=ksWindscreen


[ANIMATION_1]
FILE=
TIME= 1
BIND_TO_EXTRA_B=1

[ANIMATION_2]
FILE=
TIME= 1
BIND_TO_EXTRA_C=1


[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=
ZERO=-2.5
STEP=11

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP
NAME=ARROW_TEMP
ZERO=-45
STEP=3.05


[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP2
NAME=
ZERO=0
STEP=1.5

[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=
ZERO=19.9
STEP=2.1

[ANIMATED_...]
NODE=
SPIN_AXIS=1,0,0
WINDMILL_DIR=-1,0,0
SPIN_AXIS=1,0,0
WINDMILL_DIR=-1,0,0
SPEED_MULT=0.05
LAG_UP=0.9

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=120

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7


----------------------REFRACTING-----------------------------


[REFRACTING_HEADLIGHT_0]
SURFACE =RUNNINGL
INSIDE =INDICATORRF,INDICATORLF

[REFRACTING_HEADLIGHT_1]
SURFACE =LOW_BEAM
INSIDE =LOW_BEAM_IN

[REFRACTING_HEADLIGHT_2]
SURFACE =71_T
INSIDE =34_T,33_T

[REFRACTING_HEADLIGHT_3]
SURFACE =250
INSIDE =248

ABSORPTION = 0.02
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 17.21
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.3411045e-07,1.2101846,-1.5643035
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = -0.009,1.2101846,-1.570058
RADIUS = 0.17230003
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_4]
SURFACE =FOG_GLASS, Object063
INSIDE =FOG_INX,FOG_IN_3

[REFRACTING_HEADLIGHT_6]
SURFACE =INDICATOR_RS
INSIDE =INDICATOR_RS_1

[REFRACTING_HEADLIGHT_7]
SURFACE =INDICATOR_LS
INSIDE =INDICATOR_LS_1

[REFRACTING_HEADLIGHT_8]
SURFACE =REVERSE
INSIDE =72,79

[REFRACTING_HEADLIGHT_9]
SURFACE =INDICATOR_LR
INSIDE =INDICATOR_LR_IN_1,INDICATOR_LR_IN_1

[REFRACTING_HEADLIGHT_10]
SURFACE =INDICATOR_RR
INSIDE =INDICATOR_RR_IN_1,INDICATOR_RR_IN_2

[REFRACTING_HEADLIGHT_11]
SURFACE =
INSIDE =

[REFRACTING_HEADLIGHT_12]
SURFACE =
INSIDE =

[REFRACTING_HEADLIGHT_13]
SURFACE =
INSIDE =

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.0
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FAGE=0.5





################### WIPERS ################


[WIPERS_TRACE_...]
SURFACE =GLASS_OUT,GLASS_IN
WIPERS =200,204

[WIPERS]
WIND_THRESHOLDS_KMH = 200, 290 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation2


[BRAKEDISC_FX]
ACTIVE = 1  

OVERRIDE_NORMAL_MAP = 0 

 



[EMISSIVE_...] shift
NAME=LED_?
COLOR = 15,0,0,2
LAG=0.1
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
INPUT = RPM
INPUT_THRESHOLD = 6800
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 9 ; sets frequency for blinking
TOGGLE_VISIBILITY=0



[EMISSIVE_...] shift
NAME=DASH_GEAR
COLOR = 15,0,0,2
LAG=0.1
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
INPUT = RPM
INPUT_THRESHOLD = 6800
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 9 ; sets frequency for blinking
TOGGLE_VISIBILITY=1

[EMISSIVE_EXTRA_D_...]
NAME=REVERSE, 70
COLOR=20, 20, 20,41
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=1|0.15=0|0.19=0|0.2=1|0.25=0|0.29=0| 0.3=1|0.35=0|0.9=0||1=0)
BLINKING_DURATION=0.9
CAST_LIGHT=1

[EMISSIVE_EXTRA_D_...]
NAME=
COLOR=10, 10, 10,49
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=0.9
CAST_LIGHT=1

[EMISSIVE_EXTRA_D_...]
NAME= Object061, Object062
COLOR=20, 20, 20,255
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=1|0.15=0|0.19=0|0.2=1|0.25=0|0.29=0| 0.3=1|0.35=0|0.9=0||1=0)
BLINKING_DURATION=0.9
CAST_LIGHT=1

[EMISSIVE_EXTRA_D_...]
NAME=  68, Object060
COLOR=20, 20, 20,255
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINKING_DURATION=0.9
CAST_LIGHT=1




[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes =DASH_WARNING
UseEmissive0AsFallback =1
Resolution = 1024,576

@ = MultiItem, Role = LIGHT, Start = "388, 155", Size = "27, 24",Color = "0,1,0, 8" 
@ = MultiItem, Role = HIGHBEAM, Start = "612, 157", Size = "27, 20",Color = "0,0,1, 8" 
@ = MultiItem, Role = HANDBRAKE, Start = "842, 428", Size = "31, 28", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = TYRE_PRESSURE, Start = "659, 416", Size = "27, 24", Color = "30, 15, 0", InputThreshold = 46, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = ABS, InputInverse,Start = "947, 359", Size = "33, 15" , Color = "7,3,0, 5"
@ = MultiItem, Role = TRACTIONCONTROL, InputInverse, Start = "63,337", Size = "33, 26" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = TC_INACTION , Start = "946,305", Size = "26, 33", Color = "7,3,0, 2"

@ = MultiItem, Role = STALLED, Start = "60, 363", Size = "39, 24" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = STALLED, Start = "847, 394", Size = "32, 21" , Lag=0.2, Color = "7,3,0, 2"
@ = MultiItem, Role = STALLED, Start = "944, 380", Size = "38, 33" , Lag=0.2, Color = "7,3,0, 2",

@ = MultiItem, Role = STALLED, Start = "74, 403", Size = "58, 37", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "724, 418", Size = "28, 28", Color = "15, 0.3, 0, 2"
@ = MultiItem, Role = STALLED, Start = "821, 396", Size = "24, 19", Color = "15, 0.3, 0, 2"

@ = MultiItem, Role = EXTRA_A, Start = "638, 155", Size = "25, 22", Color = "0,3,0, 2"

@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "345, 154", Size = "23, 23" , Color = "1,5,1, 4 " 
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "683, 155", Size = "22, 22" , Color = "1,5,1, 4 " 







[CustomEmissiveMulti]
Meshes =DASH_WARM
UseEmissive0AsFallback =1
Resolution = 1024,576


@ = MultiItem, Role = FUEL, InputThreshold = 5, ,Start = "777, 416", Size = "20, 8", Color = "1, 1, 1, 11"
@ = MultiItem, Role = FUEL, InputThreshold = 10, ,Start = "797, 416", Size = "20, 8", Color = "1, 1, 1, 11"
@ = MultiItem, Role = FUEL, InputThreshold = 15, ,Start = "817, 416", Size = "20, 8", Color = "1, 1, 1, 11"
@ = MultiItem, Role = FUEL, InputThreshold = 25, ,Start = "837, 416", Size = "20, 8", Color = "1, 1, 1, 11"
@ = MultiItem, Role = FUEL, InputThreshold = 35,Start  = "857, 416", Size = "20, 8", Color = "1, 1, 1, 11"
@ = MultiItem, Role = FUEL, InputThreshold = 45,Start  = "867, 416", Size = "20, 8", Color = "1, 1, 1, 11"




@ = MultiItem, Role = OIL_PRESSURE,InputThreshold =0.5, Start = "145, 343", Size = "10, 12",Lag=0.5, Color = "1, 1, 1, 11"
@ = MultiItem, Role = OIL_PRESSURE,InputThreshold =1.0, Start = "155, 343", Size = "10, 12",Lag=0.5, Color = "1, 1, 1, 11"
@ = MultiItem, Role = OIL_PRESSURE,InputThreshold =1.7, Start = "165, 343", Size = "10, 12",Lag=0.5, Color = "1, 1, 1, 11"
@ = MultiItem, Role = OIL_PRESSURE,InputThreshold =2.5, Start = "175, 343", Size = "10, 12",Lag=0.5, Color = "1, 1, 1, 11"
@ = MultiItem, Role = OIL_PRESSURE,InputThreshold =3.5, Start = "185, 343", Size = "10, 12",Lag=0.5, Color = "1, 1, 1, 11"
@ = MultiItem, Role = OIL_PRESSURE,InputThreshold =4.5, Start = "195, 343", Size = "10, 12",Lag=0.5, Color = "1, 1, 1, 11"
@ = MultiItem, Role = OIL_PRESSURE,InputThreshold =5.5, Start = "205, 343", Size = "10, 12",Lag=0.5, Color = "1, 1, 1, 11"
@ = MultiItem, Role = OIL_PRESSURE,InputThreshold =6.5, Start = "215, 343", Size = "10, 12",Lag=0.5, Color = "1, 1, 1, 11"





@ = MultiItem, Role = LIGHT, Start = "147, 283", Size = "41, 12", Color = "5, 5, 5, 2"

@ = MultiItem, Role = LIGHT,InputInverse, Start = "147, 283", Size = "41, 12", Color = "5, 5, 5, 2"


@ = MultiItem, Role = LIGHT, Start = "147, 314", Size = "30, 12", Color = "5, 5, 5, 2"

@ = MultiItem, Role = LIGHT,InputInverse, Start = "147, 314", Size = "30, 12", Color = "5, 5, 5, 2"














[INCLUDE: common/selflighting.ini]

[SelfLight]
POSITION=0.0,0.586,1.88
SPOT=100
RANGE=0.21
COLOR = 100,100,100,1
BOUND_TO =LOW_BEAM
DIRECTION = 0.1,0,1
MIRROR=0.68,0,0



[LIGHT_LICENSEPLATE]
MESHES=213xx
OFFSET=-0.0, 0.045, -0.15
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.3
SPOT=150
SPOT_SHARPNESS=0.9
COLOR=1.1, 1, 1,8
FALLBACK_EMISSIVE=1,1,1,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=50
FADE_SMOOTH=4


[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials =Material #54G45,Material #25cas
Meshes =
Brightness = 0.9
DetailScale = 0
OcclusionMult = 0.9
Smoothness = 1
CubemapReflectionBlur=0.1


[DEFORMING_HOOD]
NAME = 40,Object003       ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE = 0.04    ; how high would it offset in the center at full damage
OFFSET_Y_END = 0.05       ; how high would it offset at the far end at full damage
OFFSET_Z_END = 0.05       ; how far would it offset at the far end
BULGING_EXTRA = 0.04       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT = 4.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE = -0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE = 0.6   ; and horizontal noise at the far end
NOISE_Y_FREQENCY = 7.0    ; which adds
NOISE_Z_FREQENCY = 7.0    ; some randomization
Z_FACTOR = 2.5            ; how center is being found
Z_BIAS = 0.0              ; with, if needed, manual offset           ; with, if needed, manual offset

[DEFORMING_REAR]
NAME = Object014,Object016,Object024  ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE = 0.04    ; how high would it offset in the center at full damage
OFFSET_Y_END = 0.03       ; how high would it offset at the far end at full damage
OFFSET_Z_END = 0.01       ; how far would it offset at the far end
BULGING_EXTRA = 0.02       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT = 2.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE = -0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE = 2.0   ; and horizontal noise at the far end
NOISE_Y_FREQENCY = 7.0    ; which adds
NOISE_Z_FREQENCY = 7.0    ; some randomization
Z_FACTOR = 2.5            ; how center is being found
Z_BIAS = 0.0

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm
