[ABOUT]
AUTHOR=Oldman Jumper
VERSION=1.0
DATE_RELEASE=

[WOBBLY_BIT_0]
NAME = mirror_toy  ; name of the node to move
CONNECTED_TO = 0, 0.0, 0.0   ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 1                ; max range node can move from its original position
DAMPENING_LAG = 0.93            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 2                      ; how much G-forces affect node’s speed
GRAVITY_GAIN = 3                ; how much gravity affects node’s speed
OFFSET_GAIN = 300              ; how strong is returning force
STIFF_AXIS = 0, 0, 1            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.7      ; now stiff is optional stiffness axis
G_FILTER = 0                    ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don’t want gravity to skew your stuff when car is in neutral position


[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial ="car_paint" 
CarPaintVersionAware = 2
DisableDev = 1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[Material_CarPaint_Chameleon]
Skins = Black
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.01 ; compensates for ambient specular
ColoredSpecular = 1.4
SpecularBase = 2, 65
SpecularSun = 0.1, 50
SunMultiplier = 1
ChameleonColorA = #4b354a, 0.6  ; first alternative color and opacity
ChameleonColorB = #d77b70, 1    ; second alternative color and opacity
ChameleonExponent = 2.5        ; how colors are scaling; increase to see more of second color
ChameleonCenter = 0.52          ; how colors are scaling; increase to see more of first color
UseDiffuseAlphaAsMask = 0
ClearCoatThickness = 0.03

[Material_CarPaint_Chameleon]
Skins = ***White
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[ODOMETER_MAIN]
NAME = gaugecluster_a_SUB1
FONT = odometer_font
BLEND_MODE = 0
POSITION = 205, 200
ROTATION = 00
SCALE = 1.5,2
SIZE = 90, 18
DIGIT_WIDTH = 11
COUNT = 6
BACKGROUND = 0.00, 0.00, 0.00
COLOR = 1, 1, 1
JITTER = 0.07
MOVEMENT_INTERVAL = 5

[ODOMETER_TRIP]
NAME = gaugecluster_a_SUB1
FONT = odometer_font
BLEND_MODE = 0
POSITION = 203, 320
SCALE = 1.45,2
SIZE = 90, 17
DIGIT_WIDTH = 11
COUNT = 4
BACKGROUND = 0.00, 0.00, 0.00
COLOR = 1, 1, 1
LAST_DIGIT_COLOR = 0, 0, 0
LAST_DIGIT_BACKGROUND = 1, 1, 1
LAST_DIGIT_BACKGROUND_LOCATION = 70,19
JITTER = 0.09
MOVEMENT_INTERVAL = 1

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm

[EMISSIVE_HIGHBEAM_0]
NAME=fm4_headlightL_textured_reflector.003,fm4_headlightL_textured_reflector.028,fm4_headlightL_textured_reflector.034,fm4_headlightL_textured_reflector.024,fm4_headlightL_textured_reflector.027,fm4_headlightL_textured_reflector.043,fm4_headlightL_textured_reflector.040,fm4_headlightL_textured_reflector.037,fm4_headlightL_textured_reflector.021,fm4_headlightL_textured_reflector.030,fm4_headlightL_textured_reflector.023,fm4_headlightL_textured_reflector.029,fm4_headlightL_textured_reflector.025,fm4_headlightL_textured_reflector.026,fm4_headlightL_textured_reflector.031,fm4_headlightL_textured_reflector.032,fm4_headlightL_textured_reflector.041,fm4_headlightL_textured_reflector.014,fm4_headlightL_textured_reflector.042,fm4_headlightL_textured_reflector.045,fm4_headlightL_textured_reflector.004,fm4_headlightL_textured_reflector.022,fm4_headlightL_textured_reflector.060,fm4_headlightL_textured_reflector.048,fm4_headlightL_textured_reflector.052
COLOR=100,100,100
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
NAME=fm4_headlightR_textured_reflector.003,fm4_headlightR_textured_reflector.041,fm4_headlightR_textured_reflector.042,fm4_headlightR_textured_reflector.017,fm4_headlightR_textured_reflector.031,fm4_headlightR_textured_reflector.030,fm4_headlightR_textured_reflector.033,fm4_headlightR_textured_reflector.040,fm4_headlightR_textured_reflector.045,fm4_headlightR_textured_reflector.028,fm4_headlightR_textured_reflector.024,fm4_headlightR_textured_reflector.026,fm4_headlightR_textured_reflector.004,fm4_headlightR_textured_reflector.006,fm4_headlightR_textured_reflector.046,fm4_headlightR_textured_reflector.043,fm4_headlightR_textured_reflector.023,fm4_headlightR_textured_reflector.027,fm4_headlightR_textured_reflector.029,fm4_headlightR_textured_reflector.025,fm4_headlightR_textured_reflector.022,fm4_headlightR_textured_reflector.035,fm4_headlightR_textured_reflector.036
COLOR=100,100,100
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_LIGHT_0]
NAME=gaugecluster_a_SUB1
COLOR =10,10,10
LAG = 0.73   
SIMULATE_HEATING = 1
LOCATION = REAR 
ACT_AS_HEADLIGHTS = 1

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=fm4_glassLTL_detail_glass_clear,fm4_glassLHL_detail_glass_clear
COLOR=255,165,0
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=fm4_glassRTL_detail_glass_clear,fm4_glassRHL_detail_glass_clear
COLOR=255,165,0
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT

