[EXTRA_FX]
DELAYED_RENDER = ; all parameters are lists of meshes
MASK_GBUFFER = 0


[INCLUDE: common/materials_glass.ini]

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=Carpaint

[Material_CarPaint_Solid]
Skins = Red_Alert
BrightnessAdjustment = 0.55
ClearCoatThickness = 0.07
FresnelMax = 0.45
FresnelC = 0.1
AmbientSpecular = 0.7
SpecularBase = 0.3, 100
SpecularColor = 1
SpecularMult = 0.2



-------------------------------------------------


[Material_CarPaint_Solid]
Skins = Glacier_White
BrightnessAdjustment = 0.7
ClearCoatThickness = 0.05
FresnelMax = 0.5
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2




-------------------------------------------------


-------------------------------------------------


[Material_CarPaint_Solid]
Skins = Nismo_Warrior
BrightnessAdjustment = 0.4
ClearCoatThickness = 0.05
FresnelMax = 0.3
FresnelC = 0.1
AmbientSpecular = 0.5
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.1




-------------------------------------------------





[Material_CarPaint_Pearl]
Skins = Deep_Blue_Pearl
FresnelMax =0.5
FresnelC = 0.1
BrightnessAdjustment = 0.3 ; compensates for ambient specular
PearlescentSpecular = 1
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
ClearCoatThickness = 0.1
SpecularBase = 0.2, 100



-------------------------------------------------



[Material_CarPaint_Pearl]
Skins = Pearl_White_TriCoat
BrightnessAdjustment = 0.7
ClearCoatThickness = 0.07
FresnelMax = 1
FresnelC = 0.1
PearlescentSpecular = 1.0
AmbientSpecular = 0.5
AmbientSpecularEXP = 1.0
SpecularBase = 0.1, 100
FlakesK = 2



-------------------------------------------------



;Galaxy_Black
-------------------------------------------------

[Material_CarPaint_Solid]
Skins = Super_Black
BrightnessAdjustment = 0.5
ClearCoatThickness = 0.02
FresnelMax = 0.2
FresnelC = 0.1
AmbientSpecular = 0.2
SpecularBase = 0.2, 100
SpecularColor = 1
SpecularMult = 0.2


-------------------------------------------------







[INCLUDE]
INCLUDE = common/no_popup_lights.ini
[INCLUDE: android_auto/config.ini]
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = Glass_Smoked
FilmIOR = 2
ThicknessMult = 1
Refraction = 1
EXTRA_MASK_PASS = 2
EXTRA_MASK_PASS_OPACITY = 2
MaskPassColor=1,1,1
IS_LOW_BEAM_AVAILABLE = 1

[Material_Glass]
Materials = Window 
FilmIOR = 2
ExtraLightsAdjustment = 0.0
Refraction = 0
ThicknessMult = 1
EXTRA_MASK_PASS = 2
EXTRA_MASK_PASS_OPACITY = 2
MaskPassColor=1,1,1

IS_LOW_BEAM_AVAILABLE = 1

[Material_Glass]
Materials = orangeglass
FilmIOR = 1.8
IS_LOW_BEAM_AVAILABLE = 1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = Glass


[Material_Glass]
Materials = Glass_Red,Glass_Red.002
FilmIOR = 1.4
ExtraLightsAdjustment = 0.0
Refraction = 1
ThicknessMult = 0.8
EXTRA_MASK_PASS = 2
EXTRA_MASK_PASS_OPACITY =1
MaskPassColor=25,0,0

-------------------------------------------------------------------

[LIGHTING]
EMISSIVE_MULT=2
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FAGE=0.5
-------------------------------------------------------------------


------------------------------------------------------------------

[Material_InteriorPBR]
Materials = Plastic_Black
Reflectance = 0.0
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.2
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 1
DetailScale = 7
ApplyTilingFix = 1
COLORSOURCE = DIFFUSE

[Material_InteriorPBR]
Materials = Plastic_Smooth
Reflectance = 0.0
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.2
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.2
DetailScale = 6
ApplyTilingFix = 1
COLORSOURCE = DIFFUSE


[Material_InteriorPBR]
Materials = Leather_Black
Reflectance = 0.0
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.7
DetailNormalBlend = 0.5
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 0.5
Brightness = 0.75
DetailScale = 8
ApplyTilingFix = 1
COLORSOURCE = DIFFUSE

[Material_InteriorPBR]
Materials = leather_smooth
Reflectance = 0.0
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.2
DetailNormalPBRSmoothnessGamma = 2
DetailTextureBlur = 1
Brightness = 0.9
DetailScale = 4
ApplyTilingFix = 1
COLORSOURCE = DIFFUSE




[Material_InteriorPBR]
Materials = Roof_Plastic
Reflectance = 0.01
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.2
DetailNormalPBRSmoothnessGamma = 2
DetailTextureBlur = 1
Brightness = 1
DetailScale = 25
ApplyTilingFix = 0
COLORSOURCE = DIFFUSE


[Material_Plastic_v2]
Materials = Black_Gloss
applyTilingFix=0
Reflectance = 0.1
Smoothness = 1
Brightness = 0.2
DetailScale=0
PROP_...=extClearCoatThickness, 0.02
COLORSOURCE = DIFFUSE



[Material_InteriorPBR]
Materials =Seat_2 
Reflectance = 0.01
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
Brightness = 0.4
DetailScale = 8
ApplyTilingFix = 1
COLORSOURCE = DIFFUSE



[INCLUDE: common/materials_interior.ini]

[Material_InteriorPBRDetail]
Materials =Rubber
ColorSource=DIFFUSE
Reflectance=0.01
Smoothness=0.05
Metalness=0.0
CubemapReflectionBlur=0.5
Brightness=0.5
OcclusionMult=0.8
DetailScale=140
ApplyTilingFix=0
HasDetailNormals=1


[SHADER_REPLACEMENT_...]
MATERIALS = 
PROP_0 = extExtraSharpLocalReflections, 0.8

[SHADER_REPLACEMENT_...]
MATERIALS = chrome_int
PROP_0 = extExtraSharpLocalReflections, 0.2

---------------------------------------------


[Material_Plastic_v2]
Materials = Black_Mat_Int
BrightnessAdjustment = 0.35
Reflectance = 0.005
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.2
DetailScale = 150
DetailNormalBlend = 0.1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials =Gravel Tyre Wall,Gravel Tyre Tread
BrightnessAdjustment = 0.1
Reflectance = 0
LocalReflectionsSharpness = 0.05
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailScale = 1
DetailNormalBlend = 0.2
DetailNormalTexture = DIFFUSE
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = Black_Plastic
BrightnessAdjustment = 0.3
Reflectance = 0.001
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailScale = 12
DetailNormalBlend = 0.1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 10
DetailTextureBlur = 3



[Material_Plastic_v2]
Materials = Black_Plastic_Rough
BrightnessAdjustment = 0.2
Reflectance = 0.0001
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailScale = 2
DetailNormalBlend = 0.1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 3
DetailTextureBlur = 1


[Material_Plastic_v2]
Materials = Car_Body
BrightnessAdjustment = 0.15
Reflectance = 0.05
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailScale = 20
DetailNormalBlend = 0.1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 10
DetailTextureBlur = 3


[Material_Plastic_v2]
Materials = Silver_Plastic
BrightnessAdjustment = 0.15
Reflectance = 0.05
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailScale = 20
DetailNormalBlend = 0.1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 10
DetailTextureBlur = 3

[Material_Plastic_v2]
Materials = Alloy_Dark
BrightnessAdjustment = 0.05
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailScale = 1
DetailNormalBlend = 0.0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 20
DetailTextureBlur = 1


[Material_Aluminium_v2]
Materials = Metal_Rough
Smoothness = 0.2
Metalness = 0.7
Reflectance = 1
BrightnessAdjustment = 0.4
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0


[Material_Metal_v2]
Meshes = Metal_Black
Metalness = 0.7
BrightnessAdjustment = 1
DetailScale = 0
ApplyTilingFix = 1


[Material_Metal_v2]
Meshes = Headlights,HighBeams
Metalness = 1
BrightnessAdjustment = 0.3
DetailScale = 0
ApplyTilingFix = 1

[Material_Aluminium_v2]
Materials = Chrome
Smoothness = 1
Metalness = 0.9
Reflectance = 1
BrightnessAdjustment = 0.45
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0

[Material_Aluminium_v2]
Materials = Chrome_Lights
Smoothness = 1
Metalness = 0.9
Reflectance = 1
BrightnessAdjustment = 0.35
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=0


[Material_Leather]
Materials = Seat_1
BrightnessAdjustment = 0.2
DetailTextureBlur = 0
DetailNormalBlend = 1
DetailScale = 7
Reflectance = 0.01
LocalReflectionsSharpness = 0.1
ApplyTilingFix= 1


[Material_Leather]
Materials =Carpet 
BrightnessAdjustment = 0.2
DetailTextureBlur = 0
DetailNormalBlend = 0.7
DetailScale = 50
Reflectance = 0.01
LocalReflectionsSharpness = 0.1
ApplyTilingFix= 1



[Material_Velvet_v2]
Materials = Roof
BrightnessAdjustment = 0.25
DetailNormalBlend = 0.3
DetailScale = 40
LocalReflectionsForce = 1
ApplyTilingFix=0

[Material_Metal_v2]
Meshes = Cube.024,Cube.027,Cube.021,Cube.036,Cube.035,Cube.034
Metalness = 1
BrightnessAdjustment = 0.4
DetailScale = 0
ApplyTilingFix = 1


[Material_Metal_v2]
Meshes = bumper_front_part4,light_front_part2,
Metalness = 1
BrightnessAdjustment = 2
DetailScale = 0
ApplyTilingFix = 1







------------------------------------------------------------------

[REFRACTING_HEADLIGHT_...]
SURFACE = object-214_052.002,Object-336.002
INSIDE = Object-220.002,Object-220.001



ABSORPTION = 0.153000
AMBIENT_MULT = 0.370000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.500000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.346000,0.490000,0.052000,0.000000
CUSTOM_BULB_1 = 0.500000,0.000000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 3.130000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.694565,-0.004539,0.719435
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.610000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 17.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.053995,0.000000
GLASS_EMISSIVE_MULT = 0.230000
GLASS_EXTRA_THICKNESS = 0.008300
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000007,-0.000004,0.000005
MIRROR_POS = -0.003143,0.910889,-2.708008
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 1.137177,0.980652,-3.116089
RADIUS = 0.372400
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1




--------------------------------------------------


------------------------------------------------------------------

[REFRACTING_HEADLIGHT_...]
SURFACE = Object-251.002,Object-63.002
INSIDE = Object-61.003,Object-249.001


ABSORPTION = 0.006000
AMBIENT_MULT = 0.370000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.500000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.346000,0.490000,0.052000,0.000000
CUSTOM_BULB_1 = 0.500000,0.000000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 3.130000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.655462,-0.043548,-0.754011
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.030000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 17.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.999906,0.999900
GLASS_EMISSIVE_MULT = 0.550000
GLASS_EXTRA_THICKNESS = 0.026700
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000022,-0.000006,0.000006
MIRROR_POS = 0.000031,0.823000,-3.000000
NM_SHARE_EXT = 0.970000
NM_SHARE_INT = 0.000000
ORIGIN = 1.083679,0.964355,3.060303
RADIUS = 0.519001
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1







--------------------------------------------------