Silvia Hellspec

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[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body
DisableDev = 1

[Material_CarPaint_Metallic]
BaseSpecularColor = 0.08, 0.04, 0.08 
FresnelMax = 1
FresnelC = 0.15
FlakesK = 0.2
BrightnessAdjustment = 0.8
SunMultiplier = 0.3
SpecularBase = 2, 125
SpecularSun = 0.5, 325
ColoredSpecular = 1.2
ClearCoatThickness = 0.5
ApplyTilingFix = 1

--------------------------------------------------------------------------------------------

[Material_PhotoelasticGlass]
Meshes = LanternaGlass
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0  ; how many stripes are there
ProfileFix = 0.01
FilmIOR=3.0
ThicknessMult=2.0
Desaturate=1
EXTRA_MASK_PASS=1

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials=ext_glass
MaskPass=2
MaskPassColor = 100,100,100
FilmIOR = 2
ThicknessMult =4

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials=detail_glass,brick_headlightglass
MaskPass=2
MaskPassColor = 100,100,100
FilmIOR = 2
ThicknessMult =3

ExteriorGlassMaterials = ext_glass
ExteriorGlassHeadlightsMaterials = brick_headlightglass. detail_glass

---------------------------------------------------------------------------------------------

[EMISSIVE_LIGHT_...]
NAME=dvd_display_screen
COLOR=5,6,8, 0.5
OFF_COLOR=5,6,8, 0.5
LAG=0.2ll
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0 

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Pioneer_Light
Resolution = 1280, 900
Size = 900,572
Offset = 235, 180
Scale = 1
aftermarketComponent = 1
RearCameraPosition =  0, 0.783, -2.72

[Material_DigitalScreen]
Meshes = Pioneer_Light
MatrixType = TN
ScreenScale = 800
ScreenAspectRatio = 0.5
UseTextureCoordinates = 1

-----------------------------------------------------------------------------------------------

[LIGHTING]
EMISSIVE_MULT=1

[EMISSIVE_BATTERY_0]
NAME=int_battery
COLOR=50,0,0

[EMISSIVE_HANDBRAKE_0]
NAME=int_pbrake
COLOR=50,0,0
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_STALLED_0]
NAME=int_oil
COLOR=50,0,0

[EMISSIVE_REVERSE_0]
NAME=emissive_reverse
COLOR=125,125,125,10

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=emissive_indicator_l
COLOR=50,24,0,250
LAG=0.8
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=emissive_indicator_r
COLOR=50,24,0,250
LAG=0.8
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=indicator_emissive_l
COLOR=500,240,0,80
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=indiactor_emissive_r
COLOR=500,240,0,80
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=int_ind_l
COLOR=9,18,0,3
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=int_ind_r
COLOR=9,18,0,3
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=ind_bulb_l
COLOR=500,240,0,1
LAG=0.8
SIMULATE_HEATING3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=ind_bulb_r
COLOR=500,240,0,1
LAG=0.8
SIMULATE_HEATING3
LOCATION=FRONT

[EMISSIVE_LIGHT_0]
NAME=int_gauge
COLOR=4,4,7
OFF_COLOR=4,4,7

[EMISSIVE_LIGHT_1]
NAME=int_clock_display
COLOR=6,5,0
OFF_COLOR=6,5,0

[EMISSIVE_LIGHT_2]
NAME=arrow_rpm_needle, arrow_watertemp_needle, arrow_speed_needle, arrow_fuel_needle, int_plastic_lightup
COLOR=7,0,0
OFF_COLOR=7,0,0

[EMISSIVE_LIGHT_3]
NAME=int_radio,int_badge,int_badge_lightup
COLOR=0.8,0.8,0.8

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.01

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.01
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.01
EMISSIVE_HEADLIGHTS_MULT=0.8
EMISSIVE_PARKINGLIGHTS_MULT=4
EMISSIVE_BRAKELIGHTS_MULT=0.5
EMISSIVE_TURNSIGNALS_MULT=0.01

[EMISSIVE_HIGHBEAM_0]
NAME= hl_002
ACT_AS_HEADLIGHTS=0
COLOR=1,1,1,2

[EMISSIVE_HIGHBEAM_1]
NAME= headlight_emissive_2
ACT_AS_HEADLIGHTS=0
COLOR=100,100,150

[EMISSIVE_HIGHBEAM_2]
NAME= highbeam_emissive_glass
ACT_AS_HEADLIGHTS=0
COLOR=100,100,150

[EMISSIVE_HIGHBEAM_3]
NAME=int_hbeam
ACT_AS_HEADLIGHTS=0
COLOR=0,0,50,5

[EMISSIVE_HIGHBEAM_4]
NAME= headlight_bulbs2
ACT_AS_HEADLIGHTS=0
COLOR=100,100,150

-----------------------------------------------------------------------------------------

[SHADOWED_WHEELS]
ANGLE=10
WIDTH=0.13
OPACITY=0.8
EXTRA_AMBIENT_BRIGHTNESS=0.1

[LIGHT_LICENSEPLATE]
MESHES=R_plate_SUB0
OFFSET=0.0, -0.00, -0.05
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.2
SPOT=170
SPOT_SHARPNESS=0.6
COLOR=5,3,2,1
FALLBACK_EMISSIVE=1,0.7,0.3,1
LAYOUT=TWO_ON_TOP

[SHADOWED_TYRES]
ANGLE=20
EXTRA_AMBIENT_BRIGHTNESS=0.15
OFFSET=0.06
WIDTH=0.10
OPACITY=0.5


[SHAKING_EXHAUST_...]
MESHES =Exhaust
POINT_0 = -0.34, 0.05, -0.200
POINT_0_RADIUS = 1
POINT_0_EXP = 0.002

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm

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[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_Fabric]
Materials = int_cloth
BrightnessAdjustment = 0.2

[Material_Plastic]
Materials = int_plastic
BrightnessAdjustment = 0.2

[Material_Leather]
Materials = leather, int_bumpleather
Reflectance = 0.1
BrightnessAdjustment = 0.32
Smoothness = 0.7

[Material_Carbon]
Meshes = 
HasDetailNormals = 1
Smoothness = 0.6
Reflectance = 0.3
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.29
ClearCoatF0 = 0.35
DetailScale = 350

[Material_Carbon]
Materials = INT_Carbon 
HasDetailNormals = 1
Smoothness = 0.6
Reflectance = 0.2
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.10
ClearCoatF0 = 0.35
DetailScale = 500

[Material_Aluminium_v2]
Meshes = sr20det11,Intercooler,bonnetv8_SUB2,piping_002,strut_bar001,meshId1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
Reflectance = 0.5
DetailScale = 0
ClothSheenColor = 0.5, 0.5, 0.5

[Material_Aluminium_v2]
Materials= metal_cast,item4,Material #11153
Metalness = 0.5
Reflectance = 0.75
BrightnessAdjustment = 0.3
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailTextureBlur = 1
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
ApplyTilingFix = 1

[Material_Plastic_v2]
Meshes = 
Reflectance = 0.3
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = Material #1137
Reflectance = 0.5
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.14
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 0.2
DetailTextureBlur = 1

[Material_Chrome]
Meshes = rollcage,shifter,Objet038_SUB3_SUB0,Objet038_SUB3_SUB1,Objet038_SUB3_SUB2,HandBrake012_SUB1_SUB3,HandBrake012_SUB1_SUB4
Smoothness = 0.95
Metalness = 0.85
Reflectance = 0.5
BrightnessAdjustment = 1
CubemapReflectionBlur = 1

[Material_Velvet_v2]
Meshes = GEO_Seats_SUB4
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.7
DetailScale = 25
ClothSheenColor = 1, 1, 1

[Material_Leather_v2]
Materials = int_cloth
BrightnessAdjustment = 0.1
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.01
DetailScale = 35
ApplyTilingFix=1

[Material_Leather_v2]
Materials = INT_leather_black,AE86_CUSHIONSS13TB
BrightnessAdjustment = 0.3
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.01
DetailScale = 35
ApplyTilingFix=1

[Material_Plastic_v2]
Meshes = int_plastic
Reflectance = 0.3
DetailNormalPBRSecondaryColor = 1, 1, 1, -0.1
DetailNormalBlend = 1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 0.1
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials =int_bump_plastic
Reflectance = 0.3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.14
DetailNormalBlend = 1
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 0.3
DetailTextureBlur =1

[Material_InteriorPBRDetail]
Materials = Material #11676 ,Material #10961 ,frame
ColorSource = DIFFUSE
BrightnessAdjustment = 0.5
DetailScale = 10000      
Metalness = 0.5
Reflectance = 0.1
LocalReflectionsSharpness = 0.2
OcclusionMult=1
CubemapReflectionBlur=0.9
ApplyTilingFix=1

[Material_Carpet]
Materials = int_carpet

[Material_Carpet_v2]
Materials= 
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
ApplyTilingFix = 1

[Material_Fur]
Meshes = meshId0
FurGravityFactor = 0.8
FurScale = 0.6
FurFidelityScale = 0
FurOcclusion = 0.3
PROP_... = fresnelEXP, 5
PROP_... = fresnelC, 0.04
PROP_... = fresnelMaxLevel, 0.5


[BRAKEDISC_FX]
AMBIENT_MULT=1.5
REFLECTION_MULT=70
RIM_INTERNAL_RADIUS=0.45
SIMPLIFY_NORMALS_K=0.9
DISC_INTERNAL_RADIUS_SHARPNESS=250

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.112

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.112

[SHADOWED_WHEELS]
ANGLE=10
WIDTH=0.13
OPACITY=0.8
EXTRA_AMBIENT_BRIGHTNESS=0.1

[SHADOWED_TYRES]
ANGLE=20
EXTRA_AMBIENT_BRIGHTNESS=0.15
OFFSET=0.06
WIDTH=0.10
OPACITY=0.5

[BRAKEDISC_FX]
AMBIENT_MULT=1.5
REFLECTION_MULT=70
RIM_INTERNAL_RADIUS=0.45
SIMPLIFY_NORMALS_K=0.9
DISC_INTERNAL_RADIUS_SHARPNESS=250

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.112

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.112


[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 0.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 0
TURBO = 1.5
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
BACKFIRE_EXT=1.5
BACKFIRE_INT=1.5
BODYWORK=0.1
DIRT=0.2
DOWN_SHIFT=1
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=0.5
GEAR_INT=0.2
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0.5
TURBO=1.5
WIND=0.0

[ANIMATION_...]
INPUT = HANDBRAKE        
FILE = FAM.ksanim          
TIME = 2.0                 
INPUT_AS_PROGRESS = 0       
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0  

[ANIMATION_...]
INPUT = HANDBRAKE        
FILE = fam_gauche.ksanim          
TIME = 2.0                 
INPUT_AS_PROGRESS = 0       
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0   

