[EMISSIVE_REVERSE_0]
NAME=tail_reverse 
COLOR=25, 25, 25,10
LAG=0.8
SIMULATE_HEATING=0.3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_HAZARD_0]
NAME=light_Indercator_Left, light_Indercator_Right, interior_badge_right_blinker, interior_badge_left_blinker, tail_rear_blinker_right, tail_rear_blinker_left
COLOR=2,0.2,0,70
LAG=.09
SIMULATE_HEATING=0.0

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=tail_rear_blinker_left
COLOR=50, 10, 0,5
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=light_Indercator_Left
COLOR=50, 10, 0,5
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=interior_badge_left_blinker
COLOR=50, 10, 0,5
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=tail_rear_blinker_right
COLOR=50, 10, 0,5
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=light_Indercator_Right
COLOR=50, 10, 0,5
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=interior_badge_right_blinker
COLOR=50, 10, 0,20
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_LIGHT_0]
NAME=headlights_lowbeam
BOUND_TO= LOW_BEAM
COLOR=100,100,100
LAG=0.0
SIMULATE_HEAT=0
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_LIGHT_1]
NAME=interior_gauge_emissive
BOUND_TO= LOW_BEAM
COLOR=10,10,10
LAG=0.0
SIMULATE_HEAT=0
LOCATION=FRONT
CAST_LIGHT=1


[EMISSIVE_HIGHBEAM_0]
NAME=headlight_Highbeam
BOUND_TO= HIGH_BEAM
COLOR=200,200,200
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=MIDDLE

[PARTICLES_FX_EXHAUST_0]
POSITION =-0.48,0.29,-2.2		; self explanatory
DIRECTION =-0.4,0.2,-1			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT=1, 1, 1, 1
INTENSITY_MULT=1.5
SIZE_MULT=1.5
TEMPERATURE_MULT=1

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


[ANIMATED_WIPER_...]
MESHES = Wipers_Right_SUB1, Wipers_Right_SUB0, Wipers_Left_SUB1, Wipers_Left_SUB0
UNDERLYING_SURFACE = glassLF_window
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = Wipers_Right_SUB1, Wipers_Right_SUB0, Wipers_Left_SUB1, Wipers_Left_SUB0
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = Wipers_Right_SUB1, Wipers_Right_SUB0, Wipers_Left_SUB1, Wipers_Left_SUB0
UNDERLYING_SURFACE = glassLF_window
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'Wipers_Right_SUB1@A=*', 'Wipers_Right_SUB0@A=*'
GROUP_0_ANGLE_TO = -80.500000
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = 0.228513, 0.948963, 1.124375
GROUP_0_PIVOT = -0.627943, 0.909201, 1.118434
GROUP_0_RUBBER_FROM = -0.340588, 0.968169, 1.057843
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.002674
GROUP_0_RUBBER_OFFSET_POS = 0.317546
GROUP_0_RUBBER_TO = 0.227501, 0.941589, 1.119766
GROUP_0_SCALE_LUT = '(|0.000=1.000|0.999=0.896|)'
GROUP_1 = 'Wipers_Left_SUB0@A=*', 'Wipers_Left_SUB1@A=*'
GROUP_1_ANGLE_TO = -80.500000
GROUP_1_AXIS = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = 0.659091, 0.980083, 0.957844
GROUP_1_PIVOT = -0.220001, 0.892677, 1.215491
GROUP_1_RUBBER_FROM = 0.135498, 0.919556, 1.175514
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.007745
GROUP_1_RUBBER_OFFSET_POS = 0.787496
GROUP_1_RUBBER_TO = 0.653595, 0.978317, 0.950470
GROUP_1_SCALE_LUT = '(|0.000=1.000|1.012=0.936|)'

