



[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm



[ANIMATION_...]
INPUT = BRAKE
FILE = brake_driver.ksanim
HOLD_STATE = 1


[ANIMATION_...]
INPUT = GAS
FILE = gas_driver.ksanim
HOLD_STATE = 1

[ANIMATION_...]
INPUT = CLUTCH
FILE = clutch_driver.ksanim
HOLD_STATE = 1
INPUT_THRESHOLD_INVERSE = 1



[ANIMATION_...]
INPUT = HANDBRAKE
FILE = handbrake_driver.ksanim
HOLD_STATE = 1
TIME = 0.29


[ANIMATION_...]
INPUT = HANDBRAKE
FILE = rocna.ksanim
HOLD_STATE = 1
TIME = 0.30
 
 
 
 
 
 
 
[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1



[AUDIO_VOLUME]
ENGINE_EXT = 0.7
ENGINE_INT = 0.64
GEAR_EXT = 1.0
GEAR_INT = 1.3
BODYWORK = 1.0
WIND = 0.5
DIRT = 1.0
DOWN_SHIFT = 1.3
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.8
LIMITER = 2.5
TURBO = 2
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT =0.4
SKID_INT = 0.4


[AUDIO_PARAMETER_TRANSFORM]
; Send 5600 instead of 8000
ENGINE_EXT_RPMS = (| 0=0 | 7100=4000 |)
ENGINE_INT_RPMS = (| 0=0 | 7100=4656 |)






[INCLUDE: common/custom_emissive.ini] 




[INCLUDE: common/materials_glass.ini]



[REFRACTING_HEADLIGHT_...]
SURFACE = 
INSIDE = 
SYNC_EMISSIVE_AUTO=1 





[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=mesh_27.001, GEO_Chassis_SUB6.002
COLOR=70, 10, 0, 0.5
LAG=0
SIMULATE_HEATING=0.6
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=mesh_27.001, GEO_Chassis_SUB6.001
COLOR=70, 10, 0, 0.5
LAG=0
SIMULATE_HEATING=0.56
LOCATION=FRONT



[EMISSIVE_EXTRA_A_...]
NAME=GEO_Chassis_SUB6.003
COLOR=15,14,12, 5
LAG=0.65

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1   
COLOR=19,18,16, 1.25
DIFFUSE_CONCENTRATION=0.85
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=90
FADE_SMOOTH=20
POSITION=-0.025, 1.30, 0.02
DIRECTION=0, -1, 0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.025
SPECULAR_MULT=0.3
SPOT=107
SPOT_SHARPNESS=0.020

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=19,18,16, 1.25
DIFFUSE_CONCENTRATION=0.85
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=90
FADE_SMOOTH=20
POSITION=-0.01, 1.205, -0.78
DIRECTION=0, -1, 0
RANGE=0.9
RANGE_GRADIENT_OFFSET=0.10
SPECULAR_MULT=0.3
SPOT=107
SPOT_SHARPNESS=0.020

[EMISSIVE_EXTRA_B_...]
NAME=rear_light_2
COLOR=25,0,0, 4
LAG=0.6



[LIGHT_EXTRA_...]
BIND_TO_EXTRA_C=0
BIND_TO_HEADLIGHTS=1
NAME=ledbarback
COLOR=1, 0.8, 0.45, 150
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CLUSTER_THRESHOLD=0.5
AMBIENT_INFLUENCE = 0.2
COLOR=1, 0.8, 0.45, 3
DIFFUSE_CONCENTRATION=0.4
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=0.8, 0.22, 2.05
DIRECTION=0, 0.1, 1
RANGE=15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=-0
SPOT=120
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0



[MESH_ADJUSTMENT_EXTRA_...]
BIND_TO_EXTRA_C=1
NAME = Cylinder.005
IS_RENDERABLE = 0



[EMISSIVE_HAZARD_...]
NAME = GEO_Chassis_SUB6.002, GEO_Chassis_SUB6.001, mesh_27.004, mesh_27.001 ; name (one or more) of a mesh to glow
COLOR =100, 75, 0, 1         ; glowing color if condition is met
OFF_COLOR = 0, 0, 0         ; glowing color otherwise, default value is 0
LAG = 0.0                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.1     ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 1.1 ; sets frequency for blinking
BLINK_FREQENCY_HAZARDS_HZ = 2 ; if needed, different frequency for hazards
;;; BLINK = 2 ; alternatively you can make it only blink once or this minimum amount of blinks






[SHAKING_EXHAUST_...]
MESHES = Cylinder, Cylinder.002,Cylinder.042, Cylinder.039, Cylinder.041
POINT_0 = -15, -15, -11
POINT_0_RADIUS = 30
POINT_0_EXP = 1



[PARTICLES_FX_EXHAUST_...]
RELATIVE_TO=EXHAUST
POSITION=-0.5357111,0.9589366,1.450886
DIRECTION=0.06211213,0.9797562,-0.1903153
COLOR = 0,0,0 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 0.3, 0.9				; how long particles last in the air before disappearing
SPEED = 0.6, 2.9 				; how fast smoke particles fly from the exhaust
SPREAD = 0.9				; initial spread of particles
STARTING_SIZE = 0.2			; initial size of particles
SPAWN_OFFSET = 0.0			; initial spawn point offset (length-wise)
INTENSITY = 0.95, 2.9		; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = -1, -1 		; speed at which the smoke disappears


;================================================


;                REVERSE LIGHTS

;================================================

[EMISSIVE_REVERSE_... ]
NAME = GEO_Chassis_SUB6
COLOR = 25, 25, 25, 5
OFF_COLOR = 0, 0, 0, 0
LAG = 0.1
SIMULATE_HEATING = 0.01
LOCATION = REAR
ACT_AS_HEADLIGHTS = 0


[ANIMATED_WIPER_...]
MESHES = Wiper_stand
UNDERLYING_SURFACE = mesh_463


[MESH_ADJUSTMENT_...]
MESHES = 
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1


[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = Wiper_stand
UNDERLYING_SURFACE = mesh_463
GROUP_0 = -
GROUP_0_ANGLE_TO = -139.4
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.6803942, 0.8448105, 0.6229355
GROUP_0_PIVOT = 0.01182959, 0.7750751, 0.8221772
GROUP_0_BASE = 'Wiper_stand@A=*'







