[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=8,8,10,0.4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=200
LOWBEAM_RANGE_MULT=1l
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.41
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.41
OFF_MULT=0
OFF_POSITION=0, 0.5, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.5, 2.30
RANGE=220
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
COLOR=1, 0, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.468203
OFF_COLOR=1, 0.0911936, 0.0265662, 1.35
OFF_FADE_MULT=0.674586
OFF_MIRROR=0.549986
OFF_MULT=0.1
OFF_POSITION=0, 0.54357, -1.98224
OFF_RANGE_MULT=0.767561
POSITION=0, 0.547034, -1.98224
RANGE=3
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=1
SPOT=165.5
SPOT_EDGE=0.582, 0.582, 0.582
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3475

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
COLOR=1, 1, 1, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_POSITION=0, 0.635145, -2.07249
OFF_RANGE_MULT=0.5
POSITION=0, 0.635145, -2.07249
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=165.5
SPOT_EDGE=0.582, 0.582, 0.582
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.3475

-----------------------------INSTRUMENTS---------------------------------------------------------------

[INSTRUMENTS]
FUEL_SPLASH_MULT=0
HAZARDS_G_THRESHOLD=1.5
SPEED_FIX=1
SPEED_LAG=0.92
SPEED_LIMIT=

[INSTRUMENTS]
RPM_VINTAGE =1 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

---------------------EXTERIOR PBR SHADERS------------------------------------------------------------- 

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.5   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

------------------------------MIRRORS------------------------------------------------


[REAL_MIRROR_0]
ASPECT_MULT=0.780000
FLIP=0
FOV=13.890000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.160000,-0.010000

[REAL_MIRROR_1]
ASPECT_MULT=1.150000
FLIP=0
FOV=13.060000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=0.000000,0.000000

[REAL_MIRROR_2]
ASPECT_MULT=0.740000
FLIP=0
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=1.000000
ROTATION=-0.000000,-0.010000

---------------------------EMISSIVE_BRAKE------------------------------------------------------------------------------

[EMISSIVE_BRAKE_0]  
NAME=Light004
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=550,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_HEADLIGHTS=0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_1]  
NAME=Light003
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=550,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_HEADLIGHTS=0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_BRAKE_2]  
NAME=
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=0,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_HEADLIGHTS=0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
---------------------------EMISSIVE_LIGHT-----------------------------------------------------------------------------

[EMISSIVE_LIGHT_1]
NAME=Interior002.001
COLOR=0.5,0.8,2,3
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_LIGHT_2]
NAME=InteriorEmissive001
COLOR=1,0,3,5
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_3]
NAME=m235_179
COLOR=0,4,4,6
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_4]
NAME=Object003
COLOR=0,0,4,6
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_5]
NAME=Light002
COLOR=30,0,0,8
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_6]
NAME=
COLOR=3,0,4,6
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_7]
NAME=
COLOR=5,0.5,0.5,1
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_8]
NAME=
COLOR=3,0,3,5
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_LIGHT_9]
NAME=
COLOR=3,0,3,5
BIND_TO_HEADLIGHTS=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1

[EMISSIVE_HIGHBEAM_0]
NAME = m235_178
COLOR= 0,0,15,15
LAG = 0.5
LOCATION = FRONT

[EMISSIVE_HIGHBEAM_1]
NAME = Light005.664
COLOR= 50,50,65,40
LAG = 0.5
LOCATION = FRONT


[EMISSIVE_REVERSE_0]
NAME=Glass002.006
COLOR=210, 210, 250
LAG=0.8
SIMULATE_HEATING=0.3
---------------------------EMISSIVE_EXTRA_LIGHT--------------------------------------------------------------------------

[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Light
COLOR=50, 50, 65, 30
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_0]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,10,0.4
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=Light005.1067
COLOR=100, 100, 150, 10
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,10,0.4
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_C_1]
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME=Light005.667
COLOR=50, 50, 0, 25
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_2]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_C=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=5,5,0,0.3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

[EMISSIVE_EXTRA_D_1]
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=0
NAME=Light005.327,Light005.728
COLOR=50, 50, 150, 25
LAG=0.1
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_D=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=1,1,7,0.4
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0.8211218
POSITION=0.0,0.77279,2.935648
DIRECTION=0.0,-0.428353,0.8567059  ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0

---------------------------EMISSIVE_TURNSIGNAL_LEFT---------------------------------------------------------------------------

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=m235_180
COLOR=0,50,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Light005.1070
COLOR=250,250,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=Light001
COLOR=50,50,0,9
FALLBACK_HEADLIGHTS_COLOR=180,180,200,2
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=Light005.124
COLOR=150,150,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

---------------------------EMISSIVE_TURNSIGNAL_RIGHT-------------------------------------------------------------------------

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=m235_181
COLOR=0,50,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Light005.002
COLOR=250,250,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=Light001.001
COLOR=50,50,0,9
FALLBACK_HEADLIGHTS_COLOR=180,180,200,2
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Light005.257
COLOR=150,150,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

----------------------------ANDROID AUTO----------------------------------------------------------------------------------------------------


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = SCREEN                 ; display mesh
Resolution = 720, 500    ; texture resolution
Size = 710, 500           ; size of the screen area
Offset = 5, 5              ; left top corner of screen area
Scale = 1.0                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -3.15  ; position of rear view camera
aftermarketComponent = 1


# Pioneer Android Auto

[EMISSIVE_LIGHT_...]
NAME=SCREEN
COLOR=1.9, 1.9, 1.9

---------------------------CAR_PAINT------------------------------------------------------------------------------------------------------

[INCLUDE: common/materials_carpaint.ini]


[Material_CarPaint_Solid]
CarPaintMaterial =
FresnelMax = 0.5
FresnelC = 0.02
FlakesK = 0.0
AmbientSpecular = 0.01
SpecularBase = 1.0, 125

[Material_CarPaint_Metallic]
CarPaintMaterial =
CarPaintVersionAware = 2
ClearCoatThickness=0.18
SpecularColor=1
SpecularMult=0.3
FresnelMax=0.8
FresnelC=0.1
FlakesK= 2

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

---------------------------MATERIALS_INTERIOR_EXTERIOR-----------------------------------------------------------------------------

[INCLUDE: common/materials_interior.ini] 

[Material_Leather_v2]
Materials =
BrightnessAdjustment = 0.31
Smoothness = 0.55
Reflectance = 0.37
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1.95
DetailNormalBlend = 1

[Material_Leather_v2]
Materials = 
BrightnessAdjustment = 0.41
Smoothness = 0.41
Reflectance = 0.17
DetailNormalTexture = common/pbr_leather_spotty.dds
DetailNormalIntensity = 0.1
DetailNormalPBRSecondaryColor = 5.0, 5.0, 5.0, 0.45
DetailNormalBlend = 1


[Material_Carbon] ; Smooth Carbon with clear coat
Meshes = ; Put object name here
HasDetailNormals = 1 ; Value 1 is to call the carbon.png file as the main texture.
Smoothness = 1 ; How smooth the texture applied, there's big smoothness difference betwenn 0.99 and 1. Value 1 is highly reflective
Reflectance = 0.34 ; How reflective is the texture applied.
CubemapReflectionBlur = 0.05 ; Control the blur of the reflection, make it higher to have blurred reflection.
BrightnessAdjustment = 0.02 ; Adjust the value higher to make it brighter, works with value more than 1.0
UseClearCoat = 1 ; 1 is applying clear coat on the surface
ClearCoatSmoothness = 1 ; Smoothness of the clear coat.
ClearCoatIntensity = 1.45 ; How thick is the clear coat
DetailTexture = common/carbon.png ; default Kunos carbon texture
DetailNormalTexture = common/carbon_nm.png ; normal mapping
DetailNormalBlend = 1 ; Consider this as the opacity, try 0.65 or less to make it subtle.
DetailScale = 165 ; DetailScale is not a fixed number, sometimes lower value than 1 is already make the texture pattern looks big. This is dependant to the mapping of the 3D model. Play around with it to get the perfect value you want.

[Material_Carbon] ; Smooth Carbon Panel 
Meshes = 
HasDetailNormals = 1
Smoothness = 1
Reflectance = 0.21
CubemapReflectionBlur = 0.10
BrightnessAdjustment =0.05
UseClearCoat = 0
ClearCoatSmoothness = 300
ClearCoatIntensity = 0.15
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend =1
DetailScale = 0


[Material_Aluminium_v2] ; ROLLCAGE
Meshes=
Metalness = 0.24
Reflectance = 0.05
Smoothness = 1
BrightnessAdjustment = 0.124
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0.9, 0.55, 0.16, 1.7 ; (yellow)
DetailScale = 0.00133
DetailNormalBlend =1
DetailNormalPBRSmoothnessGamma = 1
CubemapReflectionBlur = 0.05

[Material_Carbon]
Materials =
HasDetailNormals = 1
Smoothness = 0.35
Reflectance = 1.05
CubemapReflectionBlur = 0.05
BrightnessAdjustment = 0.05
UseClearCoat = 1
ClearCoatSmoothness = 0.20
ClearCoatIntensity = 0.15
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 365

[Material_Carbon]
Materials = 
HasDetailNormals = 0
Smoothness = 1000
Reflectance = 0.005
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.05
UseClearCoat = 0.0
ClearCoatSmoothness = 0.30
ClearCoatIntensity = 0.50
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.01
DetailScale = 0.1

[Material_Aluminium_v2]
Materials =
Metalness = 0.84
Reflectance = 0.85
Smoothness = 0.95
BrightnessAdjustment = 0.924
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1.7
DetailScale = 0
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
CubemapReflectionBlur = 0.35

[Material_Metal_v2]
Meshes=
Metalness=0.44
Smoothness=0.84
Reflectance = 0.84
DetailNormalPBRSecondaryColor = 0, 0, 0, 1.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSmoothnessGamma = 1.6
DetailTextureBlur = 1

[Material_Aluminium_v2]
Materials = 
Metalness = 0.43
Reflectance = 0.44
Smoothness = 0.03
BrightnessAdjustment = 1.7
LocalReflectionsSharpness = 1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0.7,0.7,0.7,8.5
DetailScale = 8
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
CubemapReflectionBlur = 0.25

[Material_Plastic_v2]
Materials = 
HasDetailNormals = 1
Smoothness = 0
Reflectance = 0.32
CubemapReflectionBlur = 0.112
UseClearCoat = 0
ClearCoatSmoothness = 0.50
ClearCoatIntensity = 0.15
DetailNormalBlend = 1
DetailScale = 50

;INT PLASTIC GLOSSY
[Material_Plastic_v2]
Materials = 
Reflectance = 0.2
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
OcclusionMult = 1.2
BrightnessAdjustment = 0.35

;INT VELVET
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = .05,.05,.05,1.5
UseClothShading = 1
Reflectance = 0.005
DetailScale = 55
ClothSheenColor = 1,1,1

;INT SW CLOTH
[Material_Velvet_v2]
Materials = 
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0.1,0.1,0.1,1
UseClothShading = 1
Reflectance = 0.5
DetailScale = 6
ClothSheenColor = 1,1,1

---------------------------WINDOW_TINT-----------------------------------------------------------------------------

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials =
ThicknessMult = 4
FilmIOR=1

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = 
ThicknessMult = 2.5
FilmIOR=1

[INCLUDE: common/materials_glass.ini]
[Material_Glass] ; 
Meshes =
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.42       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 3.05  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.05


[Material_Glass] ; 
Meshes =
IOR = 1.5           ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.5       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 9.42  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.15

[Material_Glass] ; 
Meshes =
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 0.43     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.05  ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles
BrightnessAdjustment = 0.41


---------------------------AUDIO_PITCH_VOLUME-----------------------------------------------------------------------------

[AUDIO_PITCH] ;
ENGINE_EXT = 1.15 
ENGINE_INT = 1.145
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 0.5
SKID_EXT = 1.45
SKID_INT = 1.45

[AUDIO_VOLUME]
ENGINE_EXT = 4.8
ENGINE_INT = 1.5
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 10
BACKFIRE_INT = 5.5
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 2.3
LIMITER = 1.5
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 2.8
SKID_INT = 1.0

;Additional sound customization: 

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

---------------------------EXHAUST_FLAMES-----------------------------------------------------------------------------

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DI3CHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=80 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=5 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm


[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW] ; Exhaust Glow
MESHES = exh
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[PARTICLES_FX_EXHAUST_0]
POSITION=-0.676815, 0.225647, -2.155422
DIRECTION=0.0,0,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=0.676342, 0.229492, -2.151707
DIRECTION=0.0,0,-1			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particless
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.25, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

----------------------------SHAKING_EXHAUST-----------------------------------------------------------------------------

[SHAKING_EXHAUST_...]
MESHES = Coloured003.4749
POINT_1 = 0.27, 0.28, -1.8
POINT_1_RADIUS = 1.0
POINT_1_EXP = 3.5
POINT_1_SCALE = 0.6

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7




[REFRACTING_HEADLIGHT_0]
SURFACE = 
INSIDE =

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.066000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.160000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.003917,0.592202,-2.426582
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.655121,0.592202,-2.476988
RADIUS = 0.084901
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_1]
SURFACE =glassltl_a_SUB4
INSIDE =taillightlbulbs_a_SUB1,taillightl_a_SUB3

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.440000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = -0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.066000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.100000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.003917,0.647780,-2.419557
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.660450,0.647780,-2.469209
RADIUS = 0.077373
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_2] lr 
SURFACE =glassltl_a_SUB2
INSIDE =taillightlbulbs_a_SUB2,taillightl_a_SUB2

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.066000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000000,0.000000,1.000033
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.160000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.661534,0.709054,-2.405250
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.652842,0.702787,-2.497978
RADIUS = 0.114200
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_3]   rr
SURFACE =glassrtl_a_SUB2
INSIDE =taillightrbulbs_a_SUB2,taillightr_a_SUB2

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.516000,0.482000,0.066000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.001713,-0.000000,0.999996
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.160000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = -0.662000,0.708920,-2.405000
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = -0.653000,0.703000,-2.498000
RADIUS = 0.114200
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_4] 
SURFACE =glassctl_a
INSIDE =taillightcbulbs_a,taillightc_a

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.066000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.490000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.003917,0.644880,-2.526674
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.244124,0.644880,-2.531234
RADIUS = 0.062064
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_5] 
SURFACE =glassrfl_a
INSIDE =foglightrbulbs_a_SUB1,foglightl_a_SUB1

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.132000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.330000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.003917,0.155571,1.964441
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.642643,0.155571,1.969442
RADIUS = 0.037365
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_6] 
SURFACE =glassrhl_a_SUB2.001
INSIDE =headlightlbulbs_a_SUB0,headlightl_a_SUB13,headlightl_a_SUB1.001,headlightr_a_SUB2.001,headlightl_a_SUB1.001,headlightl_a_SUB0
SYNC_EMISSIVE_AUTO=1
DYNAMIC_EMISSIVE_MAP=1

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.725000,0.529000,0.066000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,-0.000000,-1.000033
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.160000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.742604,0.464723,1.866020
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.772360,0.460124,2.048019
RADIUS = 0.108000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_7] 
SURFACE =glassrhl_a_SUB2.002
INSIDE =headlightrbulbs_a_SUB0,Object191,headlightl_a_SUB0,headlightl_a_SUB7,headlightl_a_SUB1,headlightr_a_SUB2.002
SYNC_EMISSIVE_AUTO=1
DYNAMIC_EMISSIVE_MAP=1

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.030000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.321000,0.533000,0.066000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.160000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999867,0.000000,-0.000170
MIRROR_POS = -0.743000,0.464713,1.866000
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = -0.772000,0.460000,2.048000
RADIUS = 0.108000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_9] 
SURFACE =glassrhl_a_SUB1,glassrhl_a_SUB2.003
INSIDE =headlightr_a_SUB8,headlightr_a_SUB11,headlightr_a_SUB2.004
SYNC_EMISSIVE_AUTO=1
DYNAMIC_EMISSIVE_MAP=1

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.264000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.310000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.003867,0.463179,1.965703
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.613106,0.463358,2.000362
RADIUS = 0.057794
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_10] 
SURFACE =glassrhl_a_SUB2
INSIDE =headlightr_a_SUB2,headlightl_a_SUB10.001_SUB0,headlightl_a_SUB10.001_SUB1,headlightlbulbs_a_SUB1
SYNC_EMISSIVE_AUTO=1
DYNAMIC_EMISSIVE_MAP=1

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.675000,0.500000,0.066000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.150000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.003917,0.467497,1.987357
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.545145,0.467497,2.090497
RADIUS = 0.154359
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_11] 
SURFACE =glassrtl_a_SUB0
INSIDE =glassrtl_a_SUB0

ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.900000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999918,-0.001763,-0.013693
MIRROR_POS = -0.003923,0.659381,-2.343609
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.684758,0.659389,-2.478357
RADIUS = 0.144366
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_12] 
SURFACE =glasschmsl_a
INSIDE =taillightchmsl_a
SYNC_EMISSIVE_AUTO=1
DYNAMIC_EMISSIVE_MAP=1

ABSORPTION = 0.073000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.209000,0.500000,0.033000,0.000000
CUSTOM_BULB_1 = 0.868000,0.500000,0.033000,0.000000
CUSTOM_BULB_2 = 0.648000,0.500000,0.033000,0.000000
CUSTOM_BULB_3 = 0.429000,0.500000,0.033000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.220000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.890000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 20.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.000000,0.000000,0.000000
MIRROR_POS = -0.003917,0.855854,-1.985948
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.009000,0.855854,-1.985949
RADIUS = 0.174300
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.0
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FAGE=0.5


